Niostem — a mobile app for managing a smart wearable device.

Niostem — a mobile app for managing a smart wearable device.

Niostem — a mobile app for managing a smart wearable device.

Key Results

5.6 out of 7

5.6 out of 7

CES score from focus group

CES score from focus group

CES score (focus group)

-3%

-3%

of churn rate for the first month

of churn rate for the first month

churn rate (1st month)

24 min.

24 min.

average session duration

average session duration

average session duration

Main hypothesis

Main problem
Since visible effects only appear after 2 months of daily device use for at least 30 minutes per day, many users:
  • feel frustrated because they don’t see immediate results;
  • lose motivation and abandon the app early;
  • think that their money and efforts are wasted.
  • feel frustrated, they don’t see immediate results;
  • lose motivation and abandon the app early;
  • think that their money and efforts are wasted.
My team

2 Sotware developers

1 Brand Designer

1 UX/UI Designer (me)

1 Product Analyst

Methods

UX Research

Hypothesis generation

Interaction design

UI prototyping

Project spec

Redesign of an existing

mobile app | 2024

Biotech, B2C sector

5 months timeline

Clickable prototype
Before exploring the case study, try my clickable prototype to better understand it. What can you do?
  • Press play in the tab bar to see the main flow.

  • Explore what you can do on the main page - all frames are clickable.

  • Go to the calendar to check awards or selfie history.

  • Try going to the profile and setting up a reminder.

  • Some elements may slightly shift by a few pixels, but that's a Figma quirk, not a layout issue.

Challenge

How might we keep users engaged and motivated to stay consistent with the app for a minimum of 30 minutes a day, despite the delayed results?

How might we keep users engaged and motivated to stay consistent with the app for a minimum of 30 minutes a day, despite the delayed results?

How might we keep users engaged and motivated to stay consistent with the app for a minimum of 30 minutes a day, despite the delayed results?

Breaking news: we have found the magic pill.
Breaking news: we have found the magic pill.

Main hypothesis

Main hypothesis

Main hypothesis

Main hypothesis

Main hypothesis

Main hypothesis

Main hypothesis

Main hypothesis

Main hypothesis

A progress-tracking system with micro-achievements, gamification, and a seamless UX can boost retention despite delayed results.
Goal & methods

I aimed to identify key factors influencing user motivation and pinpoint critical drop-off points through product analytics, competitive analysis, proto-personas, JTBD, and CJM.

Approach

I worked closely with product analyst to identify behavioral patterns and insights that could be leveraged to enhance the app’s features and user experience.

Our clients are those unready for hair transplants but dissatisfied with conventional treatments — a key competitor insight.

Users get inspiration for new TV

Users get inspiration for new TV

Users get inspiration for new TV

Medical Solutions. Accessible and relatively affordable but risky, with potential side effects. Careful consideration of health risks is essential.

Shampoos. Leading brands improve scalp health but work best as supplementary care rather than primary treatment.

Laser Devices. LLLT caps require daily 20–30 min use for 4+ months, need battery packs, and are priced as premium products.

Proto-personas were needed for an initial understanding of the users.

Storyboarding is a magic tool I use

Storyboarding is a magic tool I use

Storyboarding is a magic tool I use

Storyboarding is a magic tool I use

Based on the data collected from reports & observation, I’ve created 2 key proto personas. Their needs had to resonate throughout the whole design process.

Michael
Self-Care Enthusiast

Has struggled with hair loss for years, trying various treatments without success. His past experiences made him analytical and research-driven in finding a solution.

Victor
Traditional Solution Seeker

A senior executive recently concerned about hair thinning. His job demands a polished look, so he favors proven treatments and relies on doctors' recommendations.

The user flows helped me stay on track with the user goals

Storyboarding is a magic tool I use

Storyboarding is a magic tool I use

Storyboarding is a magic tool I use

Storyboarding is a magic tool I use

We mapped out key user interactions and decision points to understand the main journey. This analysis revealed that the first steps should focus on registration, daily treatment, and tracking experience.

1

Create an account. The process should be quick and simple, with onboarding and a health questionnaire.

2

Сonnect the device. This is a mandatory action that, under normal circumstances, should be done once and forgotten.

3

Start a session. This is the most important part of the app - the reason it was created. Should be intuitive.

User satisfaction.

User satisfaction.

User satisfaction.

User satisfaction.

We set up 3 ways to evaluate our solution

We set up three ways to evaluate our

We set up three ways to evaluate our

We set up three ways to evaluate our

We set up three ways to evaluate our

We evaluate our solution through user satisfaction (HEART framework), time to churn, and gamification effectiveness to measure engagement and retention.

1

User satisfaction. We assess user interest using the HEART framework, measuring CES, engagement, and task success.

2

Time to Churn. It is crucial for us to understand after what period of time users leave when they don't see results.

3

Gamification Effectiveness. The app includes gamification elements, and we track how they impact user engagement.

Problem opportunity
By introducing habit-forming mechanisms, educational content, and milestone tracking, we can enhance user commitment and ensure they reach their goals.
By introducing habit-forming mechanisms, educational content, and milestone tracking, we can enhance user commitment and ensure they reach their goals.
"It sounds promising, but how does it work?"
Solution 1: Educational content for user awareness, serving two functions:

Provide scientific insights – help users understand how the technology works in simple terms, making users more confident in the process.

Set realistic expectations – educate users on the typical hair growth cycle so they don’t feel discouraged if results take time.

We set up three ways to evaluate our

"I need something to hold me to my goals so I don’t give up too soon."
Solution 2: Add gamification elements to reinforce daily habits

Streak lines and session stats boost user engagement through consistent interaction.

People are naturally drawn to achievements - badges, medals, and awards give a sense of accomplishment.

Calendar enables self-reflection by tracking progress and maintaining session history.

"I rarely read instructions and prefer everything to be intuitive."
Solution 3: A guided first journey from start to finish of the session (Animated)

We provide a structured process that guides users through device setup and their first session step by step.

Every step of the journey is accompanied by clear, visual instructions and success confirmations, reinforcing user confidence.

UI solutions are designed to be understood without reading text.

UI solutions are designed to be understood without reading text.

UX Performance Evaluation
Applying the HEART framework for validation provided valuable insights into UX, highlighting several areas for improvement.
Applying the HEART framework for validation provided valuable insights into UX, highlighting several areas for improvement.

We set up three ways to evaluate our

Approach

I applied the HEART Framework to evaluate the user experience across five key metrics: Happiness, Engagement, Adoption, Retention, and Task Success. Data was collected through user feedback, interaction analytics, and task performance tracking.

I applied the HEART Framework to evaluate the user experience across five key metrics: Happiness, Engagement, Adoption, Retention, and Task Success. Data was collected through user feedback, interaction analytics, and task performance tracking.

Results

Due to budget constraints, we primarily focused on Happiness, Engagement and Task Success.

How easy was it to track progress? CES = 5.6/7.

The churn rate for the first month of device usage decreased from 17% to 14%.

H

Happiness

E

Engagement

A

Adoption

R

Retention

T

Task Success

Happiness

Measuring user satisfaction and perception of the product.

In our case

Overall user satisfaction

Customer effort score

H

Happiness

E

Engagement

A

Adoption

R

Retention

T

Task Success

Happiness

Measuring user satisfaction and perception of the product.

In our case

Overall user satisfaction

Customer effort score

Outcome
There were a total of two focus groups through which we iteratively validated our solutions. Final CES = 5.6/7.

We set up three ways to evaluate our

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